We’re dismayed by how much knowledge and technology is kept under lock and key in the videogame industry, with years of work often never seeing the light of day when projects are cancelled. We’ve gotten to where we are by building upon the work of countless others, and we want to keep that going. We hope that some part of this codebase is useful or will inspire someone out there.
To this end, we’ve begun open sourcing the software we’ve written, which you can find on the .